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Fortnite: Havoc Hotel

Project Type

Videogame (Fortnite Islands)

Role

Audio Director & Music Composer

I was the Audio Director for the Havoc Hotel series in UEFN, overseeing the complete sound vision across all islands. I led the creation of their sonic identity from environmental ambience and interactive audio systems to bespoke sound design and music ensuring the series delivered a polished, atmospheric, and cohesive audio experience across each release.

The Havoc Hotel series is a flagship collection of UEFN islands known for establishing the roguelike genre within the Fortnite Creative ecosystem. Blending chaotic action, randomized progression, and a stylized multi-level hotel setting, each Havoc Hotel map delivers high replayability through shifting rooms, escalating difficulty, and unpredictable encounters. The series quickly became one of the most successful releases in the UEFN landscape, earning remarkable popularity with consistently high CCU numbers and a dedicated player base returning daily to push deeper into its ever-changing challenges.

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